Arion of the Aspen was originally born in Nenlast. Both of Arions parents were both members of a now scattered group of Rangers that protected the Vale and the surrounding region which allowed him to grow up learning the ways of the wild under the expert tutelage of his mother and father.
Arion is a skilled archer and tracker, whispers of being a prodigy of the settlement circulated among his people. Arion is most at home when he is wandering the forests and wilderlands of the region.
When Arion was 16 years old, Nenlast was attacked by an Orc raiding party, both of his parents were killed in the attack, luckily Arion survived. He vowed to avenge his parents deaths. He then set out into the wild to become the Ranger he always wanted to be.
Arion has been traveling throughout the lands of Nentir Vale and has fought bandits, goblins, and other creatures of the wild. He has learned much about the lands and he has become a skilled Ranger. Arion will fight for the justice of others, in exchange for coin of course. Arion enjoys widdling small wood figurines and is a skilled fletcher for hire. His left eye has a light blue tent, almost white . . . a symble of the ancient Aspens that grow in the Forest north of Nenlast - some say his discolored eye was gifted to him by some divine being as a mark of the Aspen.
Life has been relatively difficult for the young Ranger since leaving his own. Survival in the wild is no easy task, let alone for a skilled Ranger such as Arion . . . but this is his home, regardless of how brutal life can be for most and it is the only home he has ever known. Since leaving his home, Arion has been mostly alone, occasionally visiting local towns and villages to resupply, he mostly has remained within the wilderness regions - it is where he feels most comfortable.
Recently however, Arion has turned to the southern region of the vale, mostly hunting goblins and bandits that have been a problem for the local settlements. Rumors are begining to spread among the southern folk of an even greater evil existing in the region, a dark power that is behind the recent goblin and bandit attacks on the surrounding villages and towns. This land is Arions home, the only home he has ever known and to not investigate this rumor would be like abanding his homeland.
Hordus Blackforge was born and raised (for a time) in the settlement of Hammerfast. On his first mining expedition with his father, the section of tunnel that he and his brother were in collapsed.Covered by rocks, unable to move or see for what seemed like days, all the while listening to his brother dying somewhere nearby. "In reality it did not take a full day for miners to dig him free". He had never been confined in a space this small, unable to move, gasping for breath, with little to no visibility. By the time help arrived and rescued him, his brother was dead.
Afterwords, life had become a struggle with Hordus dealing with the incident and his brothers death. His sleep patterns became eratic, waking up at all hours of the night with recurring dreams of his friend dying and him being unable to do anything about it. He and his brother were very close and his death hit Hordus hard. It got to the point to where he needed a candle or oil lamp lit to be able to sleep. As time went on, it went from a single candle to more candles that one could count. Hordus stopped going into the mines after this accident, finding one excuse after another to keep himself clear of the mines.
Hordus eventually left home at an early age "unable to tolerate the concerned looks from his peers". He can usually be found in the southern region on Nentir Vale. Preferring the outdoors, he tends to travel across the valley lending aide when possible to those in need of it. Since he prefers to live an isolated life, he usually doesn't stay in one place for long, living mainly in the outdoor wilderness region of the vale.
For the most part, Hordus is your typical every day Dwarf, grumbling, never satisfied with his work and loves working with his hands. He took up wood carving at a young age and it has stuck with him over the years. He enjoys relaxing outdoors smoking his pipe and whittling wood. He tends to enjoy the "drink" a little more than he should. He is still coming to terms with the death of his brother.
Hordus is easy to talk with and is very open minded .... and if asked, he swears he is getting better with not having constant lights on in order to sleep. True or not, Hordus prefers to remain above ground whenever possible but his phobia does not prevent him from traveling beneath the surface "it just takes a bit of convincing and persuasion".
She did not recognize any of them. This was when she realized she had no memory of her past, but she noticed a name engraved on her money pouch "Elora Dawn" which she assume was her. The one and only thing that she did remember was her being a priest of the Raven Queen. How she remembered this she does not know. She gathered herself and began the walk down the road until she entered a nearby settlement where she rented a room at a local inn where she has been staying this last week.
Upon getting settled into her room, she began rummaging through her various packs, looking through papers she has stored. Apparently she had started a journal only days before the attack on the wagons. As she read she found out a lot about herself the first few pages of her journal that explained her personality and mannerisms in great detail.
What she was able to gather from her documents is as follows ....Elora's most prominent features include her Prodigiousness and cleverness. She is levelheaded, book-smart, and always very logical. She is often very outspoken, not afraid to say what she feels yet unfailingly dutiful and loyal to her friends—a person who can always be counted on but she does however have occasions where she lets her "snippy" attitude out. Elora never strays off the path she always keeps her attention focused on the job that must be done.
One particular quote she read was "I enjoy long walks through a cemetery while murmuring soft prayers to the dead - it has a sort of romantic feel to it". This disturbed her slightly but she promised herself that she would try it out for herself to see what the appeal actually was.
She has no regrets in life other than the acolyte thing really didn't work out for her. She has other ambitions and felt the only way to accomplish those was to leave and set out on her own (it does not say where she left from though). Things such as good, evil, life and death are all part of the order of things and she plans to do her best to help the Raven Queen manage that order.
Despite Elora's intelligence and outspoken attitude, she has quite a lot of vulnerability in her personality, as well as a sense of insecurity underneath, feeling, utterly inadequate... and to compensate, she strives to be the best at everything, projecting a confidence where in fact little exists.
Elora has a deep love for the outdoors and nature and hopes soon to be able to explore the world and educate herself on the lands and its people. Leaving her home was hard for her (wherever home was), but she knows deep down that in order to serve her goddess to the best of her ability she must set out into the world to help those in need and to spread the word of the Raven Queen to as many as she can.
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