Wednesday, May 10, 2023

Moon Tower
The Nerath Campaign & The Nerath Timeline
The current year for our Nerath campaign is set during the year 103AE.
Inspired By Gary Gygax

Named for the silver crescent moon painted on the door, Moon Tower is where Nenlast's few mages congregate. Owned by an old mage by the name of Cromlen, Moon Tower is a combination magic shop and residence.

While Cromlen's adventuring days have slowed down drastically in the last decade or so, rumors abound of arcane secrets and trinkets held within the tower. Many say this mage is more than he seems.

It is a lone tower, standing some 70 feet (21 meters) high with a spired top located just outside of Nenlast. It has a hard oak wooden door door, and it had three large windows on the top level.

The tower is made out of smooth stone, with a single window in the front of the tower itself and three windows on the top floor. From the outside, the structure appears to be a four-story stone tower, but inside, there are at least a half dozen more levels, and some of these can only be reached by magical means. Everything in the tower connects to the central stairwell, although magical passwords were required to transport to certain areas of this tower. The four levels visible from the outside were all freely accessible via simply using the stairs.

The tower had 70 ft ceilings. The tower was very well lit with much of the tower using wall-mounted lanterns to provide additional light. The first floor was mainly a lunge area, with comfortable chairs and such for visitors to sit in. The second floor serves as mostly a storage area of vials, tomes and such . . . general items a wizard would need for his research. The third floor is used by Cromlen as his working and living areas. This floor includes an alchemy laboratory and a library

The fourth floor was entirely dedicated to Cromlen's living quarters. This level contained mostly items for comfort such as a bed, a couple of comfortable chairs, tables and chests and a large desk and chair.

Cromlen the Sorcerer is a powerful wizard that resides in Nenlast within Nentir Vale, prefering the simplicity of living in a smaller settlement where he is least bothered by others and can live a life of quiet solitude. Unofficially he is retired, unofficially . . . it's none of your concern "as he would say". Cromlen's most notable feature is his pircing blue eyes which seem to be able to see things others cannot, which distinguished him since his youth, throughout the years he spent most of his time studying the arcane arts. He has a shock of stark white hair in his youth, and has maintained a beard through most of his years that eventually also has went pure white in his old age. As mentioned before, Cromlen has vibrant blue eyes set under big bushy eyebrows that turned blue-gray later in life.

In his later years, the elderly Cromlen has begun to show his age, with his gruff voice and weathered features, but remaines alert. He prefers to wear robes, like black or dark blue robes.

While Cromlen is capable of taking on almost any appearance imaginable, even that of a beholder he once slew, he often prefers to travel in a less conspicuous manner, often utilizing invisibility and shapechange spells. Depending on the circumstances, Cromlen can be as equally serious, fearsome, or arrogant, while just as often demonstrating exceptional charm, cleverness, and good-natured humor.

At all times he is said to be wholly fearless and entirely forthright with others. Cromlen is a natural raconteur and actor, and can take on the role of father figure, a wily trickster, an immoral rake, or any other clichéd role that serves his needs at the time, or else on a whim to elicit a reaction from others. Most often Cromlen chooses to only reveal the full range of his character to his close friends and companions.

Cromlen extols the virtues of tolerance, peace, and freedom from oppression. He truly cherishes the wonder and beauty of the natural world. While Cromlen grew up hating magic, especially those that wielded it for their own selfish ends, he garnered a profound appreciation for the Power and the Art during his studies. According to Cromlen, mages should further their studies to best understand how to avoid using the arcane power they had at their disposal.

One of Cromlen's personality quirks was that he snored loudly while sleeping. He was considerate enough to magically mute himself during sleep if it would disturb his friends. The popular word amongst those who know him however is Cromlen did not actually need to sleep, but this has not been made factual. Sarsauce fowl, a baked fowl dish, was one of Cromlen's favorite foods found in the realms, second only to fire-seared barbfin or smoked salmon.

Before he devoted his life to his wizardly studies, the young Cromlen possessed the innate ability to heal himself and detect magical auras at will. Cromlen is exceptionally intelligent—a gift that was bolstered by multiple castings of the wish spell, "which makes once wonder just how powerful this wizard really is". He is also blessed with an eidetic memory, that allows him to recall information from years past in quite an impressive manner.

Cromlen considers his exceptional memory as something of a curse. He can't help but remember the death of every friend and loved one, along with every tragedy he could not prevent over the thousand-plus years of his life.

Thursday, April 20, 2023

Marita's Bookshop
The Nerath Campaign & The Nerath Timeline
The current year for our Nerath campaign is set during the year 103AE.
Inspired By Gary Gygax
This bookshop is located in the settlement of Nenlast in Nentir Vale, on the western end of the settlement. It is the only bookseller in town, and is run by Marita Moonstone, a very polite and courteous young lady. Marita has ran this bookshop for the last two years, since her late husband was killed during an orc raid on the settlement.

Among these, Marita dealt specially in maps, records, and information concerned with exploration of the vale, such as trails, uncommon and secret routes, and treasure tales. She also has a wide selection of simple fantasy books for light reading as well.

Maps the are slightly detailed or scraps of writing with information sold at Marita's Bookshop has a cost of 100 gp and sometimes more, while more detailed and accurate maps and treasure maps could cost twice as much and sometimes more, depending on what information these items hed. However, Marita purchases such things from adventures for far less - "I mean, she has to make money somehow right"?

Wednesday, April 19, 2023

About Our Nerath Campaign Setting
The Nerath Campaign & The Nerath Timeline
The current year for our Nerath campaign is set during the year 103AE.
Inspired By Gary Gygax

This is just me rambling on about what I want to do with this setting and my campaign in my own words, things that I want to do with my Nentir Vale and adventures I plan to add into this region so humor me lol. It should be a lot of fun.

You folks have no idea how annoying it has been for me trying to decide which setting to make my own and yea I am one of the DMs that prefers to remain in a single setting so I can build a story behind the players characters and things that change with the characters interactions. I've been torn between Greyhawk, Dragonlance, Ravenloft: Sithicus Domain and a cvouple of smaller regions that are classicifed as settings - such as Dolmenwood, the Wild Lands and a couple more other settings but in the end I went with Nerath, specifically Nentir Vale.

I love the history and lore of the Nentir Vale region and how it was affected by the Nerathi war and the aftermath of with the Empire of Nerath collapsing and how it affgected the rest of the world . . . specifically Nentir Vale. I like how this setting has a dark, sinister feel to him, it kind of feels like a post apocalyptic setting with the fallout from the great war.

With Nentir Vale being a 4th edition D&D Point of Light, I like it even more. Don't know what a Point of Light is? Let me drop this quote for you then . . .

4th edition D&D introduced a new world (eventually called Nerath) and a default starting area called Nentir Vale. The premise of a points of light setting is that the world is fallen; civilized people now live in small, isolated settlements (the points of light) scattered across a dark and dangerous world.

Basically, the world is in a state of rebuilding after the fallout from the great war. I plan to focus my setting on Nentir Vale. I believe this region has enough adventure packed into it to keep my campaign going for many years.

Nentir Vale is a setting where you'll find small, isolated “points of light” surrounded by the darkness of the untamed wild. Travel between communities is dangerous with bandits, vicious humanoids, and monsters of all kinds in control of the darkness between settled areas.

Now, lets talk about my plans for Nentir Vale and how I was to run it as an isolated setting. My plan is to just keep my focus on Nentir Vale, keeping my players here indefinitely. I honestly think this region has enough content in it that I will never run out of things to run for my players to keep them busy for a long time. I also can add in adventures in the Underdark which should be easy enough with the Cloakwood have an Underdark theme. We also have the Shadowfell to sprinkle in along with the Feywild and even Ravenloft.

What I like most about making Nentir Vale my entire campaign setting is, it will be easy for the players characters to make a difference here. Players characters can be true heroes of the vale and I am sure they will enjoy that title being given to them as the save settlements from the encroaching darkness.

Tuesday, April 18, 2023

The Sleeping Giant
The Nerath Campaign & The Nerath Timeline
The current year for our Nerath campaign is set during the year 103AE.
Inspired By Gary Gygax

A rundown, ramshackle, and dangerous watering hole located on the eastern edge of Phandalin. Most of the time, ruffians can be seen loitering around the front of the establishment. It is known for being frequented by a bandit group known as the Redbrands. It is operated by a surly female dwarf named Grista Kettlecopp.

Due to the shady individuals supporting this inn, the townmaster Harbin Wester has left this inn operating, not that he had the power to shut it down - mainly the Redbrands see to that . . . most folk of Phandalin simply turn a blind eye to this run down establishment.

The building is located at the eastern end of main street, which ends at Tresendar Manor. It is marked as a tavern by a sign depicting a prone giant and by its porch, which has several empty barrels of ale on display.

The Sleeping Giant is owned by a dwarf named Grista Kettlecopp, whose rude demeanor reflects the quality (or lack thereof) of the pub itself. It is the favored watering hole for cruder folk, and caters mostly to dwarf and human miners and ruffians. The bar is poorly maintained, and townsfolk are known to dissuade visitors from going there.

The main taproom is smokey and dirty. There is hay strewn across the room, and by the look of it has not been changed for a while: all sorts of stains and discolorations mark the floor. Broken-down tables and benches barely hold together. The walls are covered with hunting trophies, countless antlers, and a few stuffed heads, some of them well past their best. A moth-eaten head of a bear hands from the wall behind the rustic bar. It does have a upper level to the main floor with more tables.

There are only another two rooms in the dive:

- a backroom that serves as Grista's 'quarters': the room is as dirty and unkempt as the taproom itself. A small single bed is tucked in a corner, a desk full of papers and empty bottles sits beside the small fireplace. It is dark, dingy, and smells really bad.

- the other room is a barn with old straw and empty stalls. The beer barrels are kept in a small cellar underground - there is a large trap door visible in the first stall on the right-hand side. Customers who have passed out are dragged there by Seekill to finish off the night.

BREAKFAST
Peppered Bread: 7cp
Oatmeal: 3cp
Boiled Goose Eggs: 4cp
Chicken Eggs: 2cp
Fruit and Cheese: 3cp
Cheese Omelet: 7cp
Fried Potato Wedges: 3cp

AFTERNOON MEALS
Beef Stew: 2sp
Poached Salmon: 5sp
Roast Goat & Cheese: 6cp
Stockpot Stew: 1sp
Stockpot Soup: 1sp
Steak and Kidney Pie: 4sp

BEVERAGES
Bitter Black Ale: 10cp
Whiskey: 6cp
Rum: 7cp
Beer: 2cp
Heavy Beer: 3sp
Hill Cider: 1sp
Goblin Piss: 2sp
Ale: 4cp
Mead: 1sp